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Is it possible to use C++ with Unity?

Is it possible to use C++ with Unity?

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If you’re a programmer looking to integrate your favorite language into Unity, you’ve probably considered using C++. C++ is a powerful and fast language that can be used for a wide range of applications, from gaming to graphics programming. However, integrating C++ with Unity can be a complex process, so it’s important to understand the basics before diving in.

In this article, we will explore the different ways you can use C++ with Unity, including:

Table of Contents

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  • Using C++ Plugins
  • Writing Managed Code using C and C++ Interop
  • Building Native Scripts

Using C++ Plugins

Unity supports the use of plugins, which are third-party code modules that can be added to your Unity project. One way to use C++ with Unity is by creating a C++ plugin that can be imported into your Unity project.

To create a C++ plugin for Unity, you will need to have some experience with C++ and Unity’s plugin architecture. You will also need to have the appropriate development tools installed, such as Visual Studio or Xcode.

Once you have created your C++ plugin, you can import it into your Unity project by following these steps:

  1. Create a new folder in your Assets directory and name it “Plugins/C++”.
  2. Drag your C++ plugin DLL file into the new folder.
  3. In your Unity project, go to Edit > Project Settings > Packages and click the “+” button to add a new package.
  4. Choose the “C++” package type and select the folder you created in step 1.
  5. Build and run your Unity project.

Writing Managed Code using C and C++ Interop

Writing Managed Code using C and C++ Interop

Another way to use C++ with Unity is by writing managed code using C and C++ interop. This involves creating a C++ DLL file that can be called from C code in your Unity project.

To create a C++ DLL file that can be called from C, you will need to have some experience with C++ and C interop. You will also need to have the appropriate development tools installed, such as Visual Studio or Xcode.

Once you have created your C++ DLL file, you can import it into your Unity project by following these steps:

  1. Create a new folder in your Assets directory and name it “Scripts/C++”.
  2. Drag your C++ DLL file into the new folder.
  3. In your Unity project, create a new C script and add a reference to the C++ DLL file.
  4. Write C code that uses the C++ DLL file’s exported functions.
  5. Build and run your Unity project.

Building Native Scripts

The third way to use C++ with Unity is by building native scripts. This involves creating a C++ script that can be used in your Unity project without the need for a plugin or managed code.

To create a native script using C++, you will need to have some experience with C++ and Unity’s scripting API. You will also need to have the appropriate development tools installed, such as Visual Studio or Xcode.

Once you have created your C++ script, you can import it into your Unity project by following these steps:

  1. Create a new folder in your Assets directory and name it “Scripts/Native”.
  2. Drag your C++ script file into the new folder.
  3. In your Unity project, go to Edit > Project Settings > Scriptable Objects and click the “+” button to add a new scriptable object.
  4. Choose the “C Script” option and enter a name for your script.

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